There have been a ton of leaks surrounding the upcoming Far Cry game, ranging from its plot to its gameplay mechanics. In particular, the series employs a rather curious mechanic: the protagonist must save their family from the clutches of terrorists within 72 hours.
This has proven to be quite controversial and might prove to be challenging to execute. Players are right to remain skeptical of the game, and given Ubisoft’s recent track record things do not look too promising.
The Far Cry series needs to innovate | Image Credits: Ubisoft
While the comparison might seem like a stretch, Far Cry 7 could indeed benefit a lot by incorporating elements from Metal Gear Solid V: The Phantom Pain, especially with regard to its dynamic game world.
Far Cry 7 should take a page out of Metal Gear Solid V’s book
Metal Gear Solid V has a lot to take inspiration from | Image Credits: Konami
Far Cry 7’s switch toward a more time-limited approach to its storytelling is quite an intriguing experiment, especially when we consider that the series has traditionally been more focused on letting players explore its open world without worry.
Adding in a timed campaign (along with requisite quests) is quite the departure from the usual Ubisoft formula and might actually be a breath of fresh air. While the game doesn’t exactly scream espionage action, it could take a page or two out of Hideo Kojima’s final game at Konami – Metal Gear Solid V: The Phantom Pain.
It’s no secret that Metal Gear Solid remains one of the most beloved modern stealth game franchises, largely thanks to its organically created game world that feels alive and impactful. Guards notice changes and deploy tactics accordingly, which makes encounters in MGSV all the more enjoyable.
Stealth is key to survival in MGS | Image Credits: Konami
The game also features a robust weapons system, which extends into some ridiculously overpowered options (even if the meat lies in its stealth). Enemies also react and behave realistically to situations, and being ganged up on by them can prove to be fatal – ensuring that players stay on their toes.
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While the countdown mechanic is intriguing, Ubisoft needs to take into account its limiting nature. As such, having enemy camps react to players realistically could alleviate most of these issues.
Kept you waiting, huh? | Image Credits: Konami
Simple things, like having enemies react to nearby gunfire or changing patrol routes in response to a threat (something that is a staple of the Metal Gear Solid series), could go a long way and draw in newcomers to the franchise.
Another thing to draw from MGSV would be in its playstyle – which encourages repetition and replayability. Each playthrough can be completed differently, allowing for a world of possibilities.
Far Cry 7 could add in branching story quests, which would bring with them a sense of urgency the series has been missing for quite some time now – along with decisions that truly make an impact on your playthroughs.
Stealth might be the way to go here
Stealth isn’t exactly a new concept to Far Cry, nor is it something that has been elaborated on within the series. Far Cry has always been about exploration and freedom, and the series could make things right with a focus on stealth.
Naturally, stealth has to be encouraged and incorporated better into the game design itself. Players must be taught that diving headfirst into a camp of enemies is not a great move and that dispatching them one by one would make for a better, safer option here.
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Indeed, stealth would shake things up a little and give players a taste of what Far Cry could be if it met Splinter Cell, which is now in its grave.
While it remains to be seen how Ubisoft might make this miracle happen, Far Cry 7, at the very least, should prove to be an interesting experiment for the rather stale series.
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