Nexon’s The First Descendant is easily one of the most talked about video games in the gaming industry right now. Players have pointed out that the gameplay, feel, and visuals would remind players of various games such as Warframe, Anthem, Outriders, or Destiny, and we don’t blame them.
Nexon took all the elements of other popular third-person shooters and integrated all of them into one game but added its twist.
Like almost every Nexon game, the studio has some ridiculous prices for its Ultimate Descendant bundle, but players need to remember that The First Descendant is a free-to-play game, and it is often difficult to make revenue out of such games.
Nexon Is Under Fire for The First Descendant’s Microtransactions
The prices for Caliber bundles are ridiculously high. (Image via PlayStation)
Like every other free-to-play video game out there, The First Descendant also features microtransactions but the ridiculous price points have caused an outrage. The game was released on 2nd July 2024 for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Windows, and it seems like it is already causing some controversies.
$70 for an ultimate descendant byu/BoyOfColor inTheFirstDescendant
The Ultimate Descendant bundle costs between 3000 to 5000 Calibers depending on the character. If someone wishes to purchase these bundles, they can buy Caliber bundles from the store which easily cost between $70 to $100.
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The Korean-based studio behind the game is known for insane microtransactions. In the past, it has published many titles including MapleStory, Dungeon Fighter, Sudden Attack, and KartRider.
The First Descendant Is a Free-To-Play Game
Since The First Descendant is free, the developer can only make money with microtransactions. (Image via Nexon)
The hate against microtransactions is completely valid but with this game, it may not be as bad as you think. All the Ultimate Descendant skins that are available for purchase in the shop can be unlocked for free in the game but obviously, it’s going to be challenging.
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So basically, everything that can be unlocked in the game is available for purchase in the shop. In a way, this makes the game pay to win but if players are willing to put in the work, they can also get these items. Plus, it’s a PvE game, there’s no chance players will have an advantage over other players.
Their price points are obviously set to make sure that players spend more time playing the game rather than spending money on it. On top of this, they wish to make some revenue out of a free-to-play game and these microtransactions are the only way to do so.
Do you think these price points are justified? Share your opinions in the comments!
This post belongs to FandomWire and first appeared on FandomWire
